﻿if (playerStatus.AV == true) & (playerStatus.avGraveYard4 == true) & (playerStatus.Inside == false) & (playerStatus.InRaid == true) & (playerStatus.Dead == false): //winterax
	keyFunc.SendKey(Keys.Oem3,50)
	keyFunc.Wait(1000)
	keyFunc.SendKey(Keys.Oem3,50)
	keyFunc.PlayRunToCoords(4182, 4426 ) 
	keyFunc.PlayRunToCoords(4242, 4491 ) 
	keyFunc.PlayRunToCoords(4294, 4517 ) 
	keyFunc.PlayRunToCoords(4428, 4584 ) 
	keyFunc.PlayRunToCoords(4432, 4621 ) 
	keyFunc.PlayRunToCoords(4397, 4731 ) 
	keyFunc.PlayRunToCoords(4445, 4910 ) 
	keyFunc.PlayRunToCoords(4619, 5051 ) 
	keyFunc.PlayRunToCoords(4834, 5208 ) 
	keyFunc.PlayRunToCoords(4870, 5551 ) 
	keyFunc.PlayRunToCoords(4896, 5618 ) 
	keyFunc.PlayRunToCoords(4884, 5730 ) 
	keyFunc.PlayRunToCoords(4944, 5942 ) 
	keyFunc.PlayRunToCoords(5129, 6081 ) 
	keyFunc.PlayRunToCoords(5110, 6197 ) 
	keyFunc.PlayRunToCoords(4981, 6539 )
	keyFunc.PlayRunToCoords(4957, 6761) 
